

In this case, it means that VBR formatting allowed the special effect audio to synchronize with the XFB and EFB video input and output in the console.but allowed asynchronous playing of music. The problem is that the GameCube used a variable bit-rate audio format rather than what normal CD's typically use (meaning CD's use the synchronous continual bit-rate format). This cannot be farther from the truth than saying that the grass is blue. I have heard the excuse that since asynchronous audio has been taken away, Dolphin has become more "accurate" in emulation. The accuracy of emulation of hardware using the optical disc based media (ie CD's and DVD's and mini-DVD's.) depends upon asynchronous audio. I want to point out that first.I find it easier to play games using Asynchronous audio when using any emulator of consoles that used optical discs. Part 7 - Upon finding out about this gist.Part 3 - Another thread on the Dolphin forums.Note that users with an asterisk at the end of their name are Dolphin emu devs or wiki/issue tracker managers. Just in case the posts ever get deleted, they are archived below. Part 4 Note that this is only a snippet from the archived part 4 here.
